Augmented/Virtual Reality in Real World Practice
September 21, 2016
While we are not yet at the age of flying cars and living up in the stratosphere, we are in the process of trying to integrate different levels of augmented reality into everyday use. Starting back in 2013 with the release of Google Glass, augmented reality started to take shape in the real world. After that, augmented reality shifted more towards virtual reality, meaning that is geared towards gamers to make a more realistic game, in the form of the Oculus Rift device. One of the most recent “devices”, if you could even call it that, to integrate augmented reality is Niantic’s, Pokemon GO, application that was released this June.
While the idea of being able to access endless games, information, and other assorted things by interacting with objects and holograms can be amusing and fun, we still have a long way to go until we can integrate an augmented reality to our world. To begin with, before we can use augmented reality in our day to day life, there needs to be more of an effective hands off approach because many people will try to multitask (unsuccessfully) and end up in catastrophic accidents. On top of that, we are at an odd age with generations Y and Z being open to experience new forms of technology such as augmented reality and with the older generations being more technologically challenged, some to the point of finding even a printer inoperable. Overall, augmented reality is good in theory, but we are far from everyday practice.